Pod Squadron

Fly your own pod in Decentraland, and what changes when you take the controls.

Pod Squadron is a flying game inside Decentraland where you pilot your own pod on a run to a planet, a moon or an asteroid belt. You find it at podsquadron.dcl.eth. A run you fly yourself pays better than one you leave to chance, and it is the only way to take a hand in whether the pod comes home.

Getting there

Autonomous and Manual

Autonomous Manual
Who flies Nobody. The dice decide. You do. Skill decides.
Fuel None None
Haul Comes back when the trip ends Comes back right away when the run ends
After a survived run The pod is home when the trip ends The pod is refitting for as long as the trip to that target would take
Crash or abandon The pod is lost

Autonomous runs work as described in Expeditions, with the usual odds of losing the pod. In Manual, your shields are the odds: if they reach zero, or you abandon the run, the pod is lost and brings back nothing.

Taking over a pod that is already out

If one of your pods is already on site at a planet, moon or belt, its row in Pod Operations shows TAKE CONTROL. Press it to fly the rest of that expedition yourself. The button only appears while the expedition is on site and has enough time left for a run. A pod you take over needs no refit: if it survives, it flies home on its normal return trip, carrying what you collected.

What you collect

A run lasts the same time whatever you do. Boosting brings the next thing to you sooner, but it does not end the run early. The run ends at the exit gate.

Controls

Keyboard and mouse

Key Action
Mouse or W A S D Steer
Click or Space Fire. Hold to rapid fire.
E Boost. The tank is finite and refills when you let go.
F Brake
Double-tap A or D Barrel roll
3 Change camera
4 Mute

Touch

What is out there

Every kind of world flies differently, and the danger grows with the risk tier.

Shoot debris or steer around it. Shields are all that stand between you and losing the pod.